![]() ![]() The feat says "a" metamagic feat, not "each" metamagic feat. En combinacin, los dos pueden, de hecho bajar un +1 hechizo de ajuste de nivel de metamagic a -1, que puede de hecho hacer un 1er nivel de hechizo de nivel 0 hechizo, que, para algunas clases, incluidos los Magus, le da. I don't think having multiple metamagic feats would cause the effect to stack multiple times. You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Wayang spellhunter and magical lineage traits crack. If it does I think Magus just lost their 15 minute work day and became true DPR kings lol. Didn't see that Wayang Spellhunter before I read your guide, getting magical lineage without using up my magic trait could be valuable for tossing around intensified snowballs and what not. The Arcanist can expend 1 point from his arcane reservoir to create a dimensional crack that he can step through to reach anothis location. Last edited by spectralphoenix at 12:31 AM. It does require the Widen spell Metamagic feat which raises your spell level by 3, but if you pick up the right traits (Wayang Spellhunter + Magical Lineage) you can reduce that cost to +1. ![]() I'm sure it wasn't intended to work this way but it looks like it does if you go strictly off the wording of the traits. Im not seeing anything by the wording or under the rules of Metamagic Feats that say this doesn't work. ![]() Role of the Magus: More than Shocking Graspfter the traditional classes fighter, wizard, cleric, and rogue, a common character type that people look for is the bladesinger or gish: a hybrid warrior/spellcaster who wields a sword in one hand while weaving magic with the other. How about a Tenebrous Merciful Scorching Ray as a Cantrip? If i have both traits could I make a Magus that has memorized a 0-Level Tenebrous Intensified Shocking Grasp? By the wording it should work.įor example. If a player happens to mix things up in a way that according to you breaks the game the way you intended it, just talk to the player and house rule the effect in a way that fits your play-style.If you enjoy this guide, please check out our games on Steam or. The thing is that usually magus use this trait to combine it with intensified spell and have a 10d6 damage shocking grasp in their 1th level slot (at level 10), i instead use it to apply "disruptive spell", which does little to nothing, but helps me defining an anti-mage magus from level 1, a thing otherwise impossible. When a player picks an option in your ban list keep simply your eyes open, usually an option alone doesn't break the game, usually it must be combined with other effects.įor example, my character is a magus, i picked magical lineage, which is a powerful trait and happens to be in your ban list. Keep that ban list, but don't force it on your players. So im just looking for suggestions on what to do. But I dont want some crazy abused stuff showing up. Im happy to run these fights and level them quickly to give them a chance to play higher level characters. Now im not that good at understanding exploits. Summoner & Gunslinger (Except for Bolt Ace) Its straight combat and Im opening the books for them but Im being told that this can be ripe with abuse. They fight the fight then level up after. The idea is the group goes through a challenging encounter for their level 1-20. Im currently running what I call Quick leveling combat. ![]()
0 Comments
Leave a Reply. |